Quirks
Quirks occur from quirk pools, and affect behaviors of a critter.
Improves vision by 10% and ram power by 10% for every HPs point.
For each item on their person, increases range by 20%.
Lowers the defense of nearby foes by 1.
Improves vision by 2.5% and ram power by 5% for every HPs point.
Striking foes has a chance to lengthen their cooldowns by 5% and a 10% to cancel any attack/usage wind-up they mightve been in.
Improves health by an amount equal to 50% of any size boosts. Nearby Mega-X, Ultra-X, and Hyper-X allies also improve their and their own health by 10%/5%, 20%/10%, and 30%/15% respectively as long as that ally is in view.
Improves defense by 1.
Based on the collective held item count of all nearby foes compared to their own item count, improves power by 10% for each additional item. If the difference is 10 or greater, activates permanent Fury but removes the stat boost.
Raises movement speed by 1% for every projectile nearby, whose path crosses with their current position.
Speed progressively increases over time, by +1% every 3 seconds, up to +33%. Once full speed is reached, very briefly converts it into defense up for 1 second.
When HPs drops below 10% of max (outside of the 3 minute cooldown), regenerates 1 bullet.
Raises defense by up to 50% when not moving, but reduces it by up to 25% when moving.
Raises movement speed by 5% for every projectile nearby, whose path crosses with their current position.
Making foes whiff shots with quick, jagged movements directly in front of them can cause that foe to trip.
10% of attacks will become sparkly, indicating that their critical chance was raised by 50% and their critical power by 100%.
Improves max HPs of other nearby tanks of the same species by 10%.
Improves power equal to 33% of the percent their barrels may make up of their total mass.
Consequitive strikes on the same foe without missing improves power by 1. Missing an attack or timing out halves speed and defense for an amount of seconds equal to combo boost.
For each ally creature nearby, improves their stats by 10%, and the allies' stats by 5%.
Projectiles have a small chance to stop and spiral quickly outwards from where they stopped.
Each attack has a 5% to improve reload by 10% until they stop firing, up to 30%.
Each attack has a 10% to improve reload by 10% until they stop firing, up to 50%.
Improves pip count of all Die rolls by 2.
For every second while aerial, improves speed by 5%, up to 100%.
For each Basic nearby, improves their own and that Basics stats by 5%/Basic.
For every two seconds while aerial, improves speed by 5%, up to 50%.
Improves speed by an amount equal to 80% wind speed when moving in the direction of the wind. Enduring wind-based speed reductions instead improves speed by 10%.
Improves speed by an amount equal to 50% wind speed when moving in the direction of the wind. Also blocks wind-caused movement reductions.
Short range attacks deal 10% more knockback.
For each item on their person, increases range by 10%.
Grabs and melee attacks have 60% and 20% higher range respectively. Grabs by them will also always be prioritized over those without Sweeper X. Unless the foe also has Sweeper X, then the item will duplicate and both will get one copy.
Reflects all magic based attacks in the direction of the nearest foe, while also halving their effectiveness and only taking 10% of the damage they wouldve dealt.
Moving for long periods of time will begin to make them partially transparent, up to 33% for 3 minutes of movement.
Grabs and melee attacks have 30% and 10% higher range respectively. Grabs by them will also always be prioritized over those without Sweeper. Unless the foe also has Sweeper, then both will fail.
For each second a secondary attack isnt used, secondary attacks activate and move 1% faster. Caps at 60%.
Reduces cooldown of all memories by 20%.
Improves power equal to 66% of the percent their barrels may make up of their total mass.
Drones will automatically converge into larger drones when idle. For every drone converged, the resulting drone will deal 50% more damage, have 100% more max HPs, and be 150% larger. Drones will also become edible, restoring HPs equal to 33% that drones current HPs. Drones consumed by this quirk will take thrice as long to regenerate however.
Makes movement more flambouyant, reducing the defense and power of nearby foes by 1.
Improves power by up to 50%, but reduces speed and power by up to 20% versus foes whose karma is equal or less than -3.
Reduces cooldown of all memories by 10%.
20% of attacks will become sparkly, indicating that their critical chance was raised by 80% and their critical power by 500%.
Grants a 10% to ignore incoming damage from projectiles smaller than 120% their body size.
Improves pip count of all Die rolls by 1.
Grants a 5% to ignore incoming damage from projectiles smaller than their body.
Attacks ignore 33% of struck opponents' defense.
For each ally nearby, improves health, power, and speed by 1, up to +7.