Tanks
Tanks are controlled by you and me.
As a Basic, its job is to be as basic as it can be. With just one barrel, its perfectly average and well rounded.
Successors... Sniper, Engine, MegaBasic, Dual, and Legendary Winged Basic
Instead of ranged, bullet-based attacks, it uses its hands and body.
Successors... Wielder, Squirmer, Brander, and Boxer
Drones allow for more control and power, especially when hiding behind corners.
Successors... Overseer, Cruiser, Maker, and Seeker
A bunch of intentional klutz that run into people on purpose on account of their low attack power.
Successors... Jogger, Strider, and Cycler
Lays traps instead of flinging bullets, indicated by its tapering barrel.
Successors... Mega Trapper, TriTrapper, Sapper, and Layer
A rather stealthy Pacer. They can be quite reserved.
Two barrels make it nearly twice as powerful.
Successors... Caster
With shooting, their barrel became flexible and capable of shooting faster.
Successors... Cape
Actual people allow for... more effectiveness. Sometimes.
The bigger, equally clumsy sibling of Trapper.
Successors... Shooter
With an elongated barrel, they can see and shoot further.
Successors... Shade
A Pacer with a longer set of front barrels for sniping.
Successors... Dover
Regains a barrel-like appendage, but instead of shooting- its for slashing!
Successors... Handler
Their cape allows all sorts of twirly, windy, sweeply opportunities.
Successors... Mantler, Feather, Foster, Empyrean, Quill, Loafer, and Cloak
The power of magic is within them now, limited by Max MPs.
Successors... Former, Carbonator, Stupor, Metadapt, Sorbet, Trawler, Authmend, and Pedibrou
With wings and a tail, they can fly up in the air and do all sorts of maneuvers.
Successors... Lazzar, Bunco, Stanchion, Coetidae, Togger, Faer, and Bolter
Their training in the art of the blade also made their blade more powerful.
Successors... Mentor
Cool glasses are applied for better thrashing.
Successors... Beguiler, Ethive, Illwitter, Major, Comsat, Begetter, Murker, and Beamgazer
With a gun and pretty earrings, anything can be done.
Successors... Blazer, Hotbed, Charter, Purlin, Loader, Seizer, and Agent
These ones' earring and gun and particularly prettier, and expensiver.
They use black magic to manipulate their surroundings.
Their shades came from the dollar store.
With a sense of style, they show it off by running into people.
Their flame thrower shoots liquid fire at temps hot enough to melt... Copper!
Their larger features provoke a sort of 'alpha' mentality in them.
Successors... Hellion
As a wasp, theyre rather mean.
Fire power is only natural.
A sheriff with the will to protect. They have one of the most haphazardly guns out there!
Their huge cape can hide practically anything within.
They seem to be more specced for the waters than the airs.
A pair of cool, retro shades.
The power of the stars rests in their cape.
Their ability to produce strange tokens makes them a support asset on the field.
On account of being so small, theyre equally frail.
A strange feather gives them their almost magical abilities.
Their expertise in magic makes them quite evil and twirly-stached.
With a passion for sleep, they scatter tokens to help their allies.
A beehive strapped to a trigger, shoots swarms of bees.
A huge pair of dorky goggles, makes them look like a dork.
Their strange amalgam of parts are not to be reckoned with.
With a gun and pretty earrings, anything can be done.
Successors... NEO
With their favorite blanket, they just wish to sleep. Its super-soft.
Even cooler glasses, but like, actually cooler. Like a gamer.
Their cape has powerful heating properties, making quick work of projectiles and stomach queasiness.
With the largest blade in all the lands, they can cut anything!
Not quite 'nature' powers, but more like radiation powers!
Now their glasses are even larger and cooler. Imagine them being what a sword is to a knife.
They once found a strange box that gave them a strange gun.
Despite how timid they are, they have a secret weapon...
Successors... Super Quill
Now, with a grappling hook...
Chilling magic, enough to make a grave out of snow.
Seems more mechanical, but to their benefit.
Lightning beams from their fingertips! Or, uh... hands..? Because... yeah, you get it. You have eyes.
Their wings sort of fuse into one large piece connected to their hands and feet.
Not quite magic, just really good at fishing.
With the power of technology and cool lasers, Beamgazer is born!
With pure primal energy, they can wipe out hordes of folk in one step.
With skill and a long, healthy life...
Behold, the true power of NEO!
Power courses through their veins..!
Theyre so hopeful that theyll even make YOU hopeful.
Gifted Foes
Absolutely formidable tanks! They have a 1/777 chance to be born!
It wants to be a Hyper Basic when it grows up. Fortunately, not all Basics want to grow up into the same thing.
Successors... Gifted Sniper, Gifted Engine, Gifted MegaBasic, Gifted Dual, and Gifted Legendary Winged Basic
Sometimes they can even get aggressive with allies when their territory is threatened. They dont usually act like they have 'territory'.
Successors... Gifted Wielder, Gifted Squirmer, Gifted Brander, and Gifted Boxer
A formidable force on the field, but also the most susceptible. They form tight bonds with Trapper-likes to combat this.
Successors... Gifted Overseer, Gifted Cruiser, Gifted Maker, and Gifted Seeker
Like Basic, but not quite; everyone wants to be Jogger.
Successors... Gifted Jogger, Gifted Strider, and Gifted Cycler
Just like Basic, except they dont want to be Hyper Trapper. Theyve heard its like pushing a cactus out of your mouth.
Successors... Gifted Mega Trapper, Gifted TriTrapper, Gifted Sapper, and Gifted Layer
Feels like somethings watching.
It has a secret obsession with collecting all kinds of barrels. Sounds unethical, but its not so bad, really.
Successors... Gifted Caster
Despite how it may seem, Engine is a mastermind at work, sometimes.
Successors... Gifted Cape
They usually dont like their own children, but they can become attached with time.
Theyre also strangely disproportionately heavier compared to their predecessor.
Successors... Gifted Shooter
Sniper folk are like the band kids of Basic successors.
Successors... Gifted Shade
Theyre awfully territorial, getting aggressive very easily.
Successors... Gifted Dover
They tend to form tight roosts with their blades pointing out, making a bladed mass of doom.
Successors... Gifted Handler
Now on top of their territorial behavior, theyre not very smart. Bird-brained, perhaps.
Successors... Gifted Lazzar, Gifted Bunco, Gifted Stanchion, Gifted Coetidae, Gifted Togger, Gifted Faer, and Gifted Bolter
Their roosts are particularly deadlier than those that Wielders might make.
Successors... Gifted Mentor
The glasses are actually considered a lethal weapon in most places.
Successors... Gifted Beguiler, Gifted Ethive, Gifted Illwitter, Gifted Major, Gifted Comsat, Gifted Begetter, Gifted Murker, and Gifted Beamgazer
They dont actually know how to use a gun right.
Successors... Gifted Blazer, Gifted Hotbed, Gifted Charter, Gifted Purlin, Gifted Loader, Gifted Seizer, and Gifted Agent
Unlike their predecessor, they do know how to use a gun right.
The doll was acquired from a MacDudelies Pleasant Meal.
They dont really care about seeming cool anymore.
Sometimes they can get aggressive if not enough people notice their superior style.
The flamethrower was stolen from its allocated site.
Theyre deceptively intelligent this time.
Successors... Gifted Hellion
Despite being basically a person like everyone else, theyre treated like a pest.
They used to be a big fan of flames when they were younger.
Their gun is always seen on them, instead of being hidden away.
Its made from an old Halloween costume.
They cant really control their 'wings', so they stick out all the time.
Its told that since their shades are so retro, theyre also very old.
Theyve seen the big star up in the sky themselves, giving them their power!
Theyve always been described as being obsessed with traffic signs youd see on the street.
But their cuteness is totally irresistable...
It was found clogging their sink.
They wanted more, so they got more.
With a passion for sleep, they scatter tokens to help their allies.
They always have that look on their face, for some reason...
Despite the size of the goggles, they need them to see, actually.
Sounds familiar. Heh.
They dont actually know how to use a gun right.
Successors... Gifted NEO
Theyre quite short tempered, uncharacteristic of those Capes.
The glasses are actually considered a lethal weapon in most places.
Lots of little heating elements can be found woven into their capes' fibers.
They dont roost anymore, because they think thats for weaklings.
Theyve seen lots of things... lots of mutations.
Their cool, nonchalant demeanor hides a cooler, nonchalanter demeanor.
They dont actually know how to use a gun right.
You almost cant tell its really Super Quill in disguise.
Successors... Gifted Super Quill
Their grappling hook doesnt actually work as they hope it did.
Strangely, the staff tastes pretty good.
They love to fly around for long periods of time. And they never get tired!
They really wish they were named 'Zeus'.
Instead of flying, they can glide!
They started fishing when they were just a youngin...
The glasses are actually considered a lethal weapon in most places.
Not sure what happened to give them a dragon snout...
...It sprouts wings!
NEO is known for being new. What? What other one-liner?
They arent actually that old, its just that fog sticks around them for some reason.
Their true strength comes from friendship, despite how corny it may be.