Mutations
Mutations are rare defects that change how one looks and functions.
Effects from any gifted or holo sources are ignored, but all stats are permanently doubled. Getting struck by star-based attacks deals triple damage.
Grants 50% resistance to Radical-based attacks and burning ailments such as Burn last only a third as long, but reduces reload by 20% and range by 30% when in direct moonlight, intense moonlight making them take 1 damage every 20 seconds, with a 10% to cause Frostbite every time.
Buffs recieved by allies are amplified by 5%, but self-imposed buffs we weakened by 10%. If the horn bumps into a lower-hanging obstacle, itll deal 2 damage and 1 damage to any ally in the immediate vicinity. It also has a 2% to break off, removing the mutation and permanently altering power, health, or speed by a range of +20% to -20%.
All long-range attacks have a 33% to make whomever struck Frozen, while also granting a 40% resistance to Waving-type attacks. Puncturing the antifreeze sac causes it to explode in a large radius, causing Psychosis to them and anything nearby in a antifreeze puddle.
Defense versus physical attacks is raised by 50%, but turning speed is reduced by 10%. Statuses like Burn also last 66% longer, and incoming magical attacks deal 20% more damage.
Grants 50% resistance to Bonzer-based attacks and freezing ailments such as Frozen last only a third as long, but reduces vision by 20% and ballistics by 30% when in direct sunlight, intense sunlight making them take 1 damage every 20 seconds, with a 10% to Char every time.
Head-on ramming attacks deal 50% more damage and have a 5% to cause the first rammed foe to Bleed, and causing foes to bleed also restores 2 HPs. Running into obstacles and being struck in the face deals damage relative to movement speed at the point of impact +20%, it also has a slim chance equal to 0.25% of movement speed at collision to permanently the mutation and Paralyze!
All long-range attacks have a 10% to make whomever struck Frozen, while also granting a 20% resistance to Waving-type attacks. Puncturing the antifreeze sac causes it to explode, causing Psychosis to them and anything nearby in a large antifreeze puddle.
Size and weight increased by 25% and 100%. Incoming damage is also reduced by 10%, but projectiles only move 90% as fast. Getting struck by projectiles temporarily reduces speed by 3% for 10 seconds, up to 10 times. Every 5 seconds, the speed penalty for being hit reduces by 3%.
Size and weight increased by 50% and 200%. Incoming damage is also reduced by 20%, but projectiles only move 80% as fast. Getting struck by projectiles temporarily reduces speed by 6% for 10 seconds, up to 10 times. Every 5 seconds, the speed penalty for being hit reduces by 6%.
Buffs recieved by allies are amplified by 20%, but self-imposed buffs we weakened by 33%. If the horn bumps into a low-hanging obstacle, itll deal 4 damage and 2 damage to any ally in the immediate vicinity. It also has a 1% to break off, removing the mutation and permanently altering power, health, or speed by a range of +40% to -40%.
Size and weight are reduced by 25% and 33%. Hitbox is also deceptively shrunken, by 33% instead of 25% like size, but damage is reduced by 10%. Getting struck by projectiles also deals 20% higher knockback and inherently has a 2% to Flatten.
Size and weight are reduced by 50% and 66%. Hitbox is also deceptively shrunken, by 66% instead of 50% like size, but damage is reduced by 20%. Getting struck by projectiles also deals 40% higher knockback and inherently has a 4% to Flatten.
Grants 25% resistance to Radical-based attacks and burning ailments such as Burn last only half as long, but reduces reload by 10% and range by 15% when in direct moonlight, intense moonlight making them take 1 damage every 40 seconds, with a 5% to cause Frostbite every time.
All projectile attacks home in onto nearby foes, slowing down to take turns and accelerating back up to speed when met with a clear shot. Projectile attacks are 33% slower and weaker.
Grants 25% resistance to Bonzer-based attacks and freezing ailments such as Frozen last only half as long, but reduces vision by 10% and ballistics by 15% when in direct sunlight, intense sunlight making them take 1 damage every 40 seconds, with a 5% to Char every time.
Defense versus physical attacks is raised by 25%, but turning speed is reduced by 5%. Statuses like Burn also last 33% longer, and incoming magical attacks deal 10% more damage.
All short-range attacks have a 50% to Poison whomever struck, while also granting a 20% resistance to Draining-type attacks. Puncturing the venom sac causes it to explode, badly poisoning them and anything nearby in a toxin puddle while reducing speed by 50% at the same time.
Head-on ramming attacks deal 200% more damage and have a 15% to cause the first rammed foe to Bleed, and causing foes to bleed also restores 6 HPs. Running into obstacles and being struck in the face deals damage relative to movement speed at the point of impact +60%, it also has a slim chance equal to 0.5% of movement speed at collision to permanently the mutation and Paralyze!
All short-range attacks have a 80% to Poison whomever struck, while also granting a 40% resistance to Draining-type attacks. Puncturing the venom sac causes it to explode, badly poisoning them and anything nearby in a large toxin puddle while reducing speed by 80% at the same time.